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Public Bus 2

Scenes Public Bus 2

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ispinox

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ispinox submitted a new resource:

Public Bus 2 | EXT - Immersive Public Bus scene with an Asian look. Voice over for maximum immersion

View attachment 512733

Look is EA by @xxxa


Public Bus 2 Scene with handcrafted animations, bus filled with passengers, voiced by VA for maximum immersion

  • 3 Animations with loop option
  • Voiced by VA
  • Camera Ride & POV options
  • Character customization
  • Scene settings
  • Graphics & Visual setting

View attachment 512735...

Read more about this resource...
 
Btw - not to self-plug too much, but your scenes might benefit from my Focus plugin since you're using PostMagic. You can simply throw it on the AutoFocus atom for instant eye-tracking focus :)

Or for greater cinematic control (which your scenes in particular would suggest you seem to care about) over things like Aperture/Focal Length at different distances, use it with Sensor.


Cheers, and glad we have scene artists/contributors like you!!
 
Btw - not to self-plug too much, but your scenes might benefit from my Focus plugin since you're using PostMagic. You can simply throw it on the AutoFocus atom for instant eye-tracking focus :)

Or for greater cinematic control (which your scenes in particular would suggest you seem to care about) over things like Aperture/Focal Length at different distances, use it with Sensor.


Cheers, and glad we have scene artists/contributors like you!!
Firstly thank you very much for the kind words.
I'm aware of your plugin and appreciate the effort you put into it and don't see your comment as self-plug.

A perfect example is the scene I'm currently working on. Picture at the bottom.

In this instance I wanted the focus atom to stay on the girl below but it always jumps to the other girls arm.
I don't want to use ''Ignore this collider'' on her because this scene has other animations where she should be in focus.

Let me know if I'm doing something wrong with it. Maybe changing some of the values would fix that, but didn't look much into it yet

1754921796700.png
 
Btw - not to self-plug too much, but your scenes might benefit from my Focus plugin since you're using PostMagic. You can simply throw it on the AutoFocus atom for instant eye-tracking focus :)

Or for greater cinematic control (which your scenes in particular would suggest you seem to care about) over things like Aperture/Focal Length at different distances, use it with Sensor.


Cheers, and glad we have scene artists/contributors like you!!
I should note, I've found
Firstly thank you very much for the kind words.
I'm aware of your plugin and appreciate the effort you put into it and don't see your comment as self-plug.

A perfect example is the scene I'm currently working on. Picture at the bottom.

In this instance I wanted the focus atom to stay on the girl below but it always jumps to the other girls arm.
I don't want to use ''Ignore this collider'' on her because this scene has other animations where she should be in focus.

Let me know if I'm doing something wrong with it. Maybe changing some of the values would fix that, but didn't look much into it yet

View attachment 515256

Hmmm... so the way it works (I'm sure you knew this already, but just in case) is it scans for the nearest collider in the viewing angle/arc, that's beyond the minimum distance. So in this case, if you had like a fixed camera location (but allowing POV viewing), you could probably increase the minimum distance until it was just short of the action... effectively blocking all her nearer arm/elbow colliders.

The problem as you've found, is that models have a LOT of colliders... I might do some experiments in adding more regional filters to block groups of colliders (e.g. based on body part), so any suggestions you have would certainly be welcome as a starting point.

I found the original aim+omit system worked pretty well for simple things like a wall or CUA collider, but less good for blocking models - since it was generally more helpful to focus on a model than to not.
 
I should note, I've found


Hmmm... so the way it works (I'm sure you knew this already, but just in case) is it scans for the nearest collider in the viewing angle/arc, that's beyond the minimum distance. So in this case, if you had like a fixed camera location (but allowing POV viewing), you could probably increase the minimum distance until it was just short of the action... effectively blocking all her nearer arm/elbow colliders.

The problem as you've found, is that models have a LOT of colliders... I might do some experiments in adding more regional filters to block groups of colliders (e.g. based on body part), so any suggestions you have would certainly be welcome as a starting point.

I found the original aim+omit system worked pretty well for simple things like a wall or CUA collider, but less good for blocking models - since it was generally more helpful to focus on a model than to not.

I could also consider the opposite, where we give a target whitelist instead - so if that target(s) is within the viewing arc, it chooses the nearest (or perhaps strongest weighted) target. Otherwise, it just operates as normal. That might work well when you want key items like eyes, breasts, penetration/action/etc to be the key lock-on focus, but otherwise still allow looking around the scene.
 
Firstly thank you very much for the kind words.
I'm aware of your plugin and appreciate the effort you put into it and don't see your comment as self-plug.

A perfect example is the scene I'm currently working on. Picture at the bottom.

In this instance I wanted the focus atom to stay on the girl below but it always jumps to the other girls arm.
I don't want to use ''Ignore this collider'' on her because this scene has other animations where she should be in focus.

Let me know if I'm doing something wrong with it. Maybe changing some of the values would fix that, but didn't look much into it yet

View attachment 515256
Also that lighting... 😍👌
 
Also that lighting... 😍👌
I spent so much time on lightning with every scene.
It’s so much fun experimenting lightning + LUTs

I’ll look into your plugin tomorrow when I have more time. Thank you again ☺️
 
not able to find camera ride,pov and many other option you provide in your scenes, the scene doesn't play on my VAM like your other scenes
 
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