What is the proper way to set this up that the staff keeps the rotation of the palm of the hand?????
I have a the staff parented to an empty with captianvargos rotator which is parented to the right hand.
I used the blazedust CUA parent hold for the staff.
It rotates in an odd way without being linked to the empty. I'm having a hard time in blender setting the proper 0,0,0 origin on the staff..
Its set to link for position, but Ive tried it on on, comply, physics and off with the rotation access and all of those options do this...
the staff in the fist images rotates like a helicopter, if it followed the hand correctly, it should rotate along with the hand... Instead it chops right through her..
I have a the staff parented to an empty with captianvargos rotator which is parented to the right hand.
I used the blazedust CUA parent hold for the staff.
It rotates in an odd way without being linked to the empty. I'm having a hard time in blender setting the proper 0,0,0 origin on the staff..
Its set to link for position, but Ive tried it on on, comply, physics and off with the rotation access and all of those options do this...
the staff in the fist images rotates like a helicopter, if it followed the hand correctly, it should rotate along with the hand... Instead it chops right through her..