Powder Room

Environments Powder Room

I like this scene, could you make the two doors controllable?
Yes, I can make all the doors into separate objects. There are also more upgrades that I can make for the powder room and the other restroom as well. I will work on upgrades this weekend.
 
Farger updated Powder Room with a new update entry:

New and improved shadows, mirrors, and now with separate, posable doors

I would like to give a huge thank you to @Nayris for giving me advice on how to improve shadowing for this resource, as well as for implementing real-time reflections for the mirrors.

Version 6 now makes the doors as separate objects that can be added to the updated restroom, which is now labelled as "powder room 2." Demo scene 2 in included as a way to quickly view the new restroom. Additionally, a subscene is provided, which will enable the room and preset doors to...

Read the rest of this update entry...
 
Thanks very much, I am a beginner and am currently researching how to enable physical collisions and how mirrors reflect characters
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I am sorry about the colliders. If you used the demo scene to make a new scene, I had the colliders turned off, my apologies, I should have turned it back on. I did that because it is good practice to turn off colliders for large room objects before adding person atoms. The two last images in the overview have been updated to show how to turn the collision on.

I have updated the overview section to better explain the mirrors included in this resource. These mirrors are mainly intended to reflect the background of the restroom and the lighting levels as these might change. It will not work well to reflect objects like people in the room. One option could be to place one of the round mirrors that I have included in the Mirror Mirror on the Wall resource, and place that in front of one of the restroom mirrors or use other mirror resources that creators have posted to the Hub.
 
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