• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
PostFx Pro V2 - Post Processing for Desktop & VR (Beta)

Paid Plugins + Scripts PostFx Pro V2 - Post Processing for Desktop & VR (Beta)

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Skynet

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Skynet submitted a new resource:

PostFx Pro - Post Processing for Desktop & VR - Post processing effects for both Desktop & VR, Featuring effects like SSAO, SSGI & some extras.

-- Description:
- Post Processing plugin with effects that are fully compatible with VR mode, featuring:
* SSAO: Screen Space Ambient Occlusion.
* SSGI: Raymarched Global Illumination. (Bounce Lighting)
* DOF: Depth Of Field with HQ bokeh with multiple shapes.
* LUT: Color Grading that supports Unity's strip LUT formats.
- Tooltips system, providing explanation for each UI parameter in the plugin.
- Compatible with VaM screenshot cameras + MacGruber's...

Read more about this resource...
 
HI! can we use super shot with this?
I really want 8K res screenshot wit SSAO
 
HI! can we use super shot with this?
I really want 8K res screenshot wit SSAO
hello, yes you can! but it will take a long time to render the temporal samples so i advise you to use 4K until i optimize it further
 
Skynet updated PostFx Pro - Post Processing for Desktop & VR (Beta) with a new update entry:

update v2

-- New Features & Improvements:
- NEW ray traced screen space global illumination method (RTGI) instead of older SSGI method, much more accurate and nicer looking.
- Added Bloom.
- Added Motion Blur.
- New & Improved denoiser passes for SSAO & RTGI.
- Added temporal samples slider for screenshot cameras, lowering will help with vam long freezes during high resolution screenshots.
- Added texel modifer for all blur kernel in DOF so it remains...

Read the rest of this update entry...
 
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