• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Player

Assets + Accessories Player

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Frame Angel

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Frame Angel submitted a new resource:

Player - Media player for videos and image slideshows with favorites, playlists, channels, shuffle, and loop

Video and Image Slideshow player
  • Custom controls for play/pause, next, previous
  • Loop: Off, single, playlist
  • Shuffle toggle
  • Six Playlists - add any folder and shortcut play from it
  • Six Channels - add a folder to /Custom/Images/FAPChannels and it will appear
  • Unlimited Favorites
  • Built from scratch in Unity, CUA with a plugin
  • No ImagePanel
  • No VaM buttons
  • No reason to open the plugin - ever
  • API allowing full control of media playback and app...

Read more about this resource...
 
Hey I like this a lot but I am having a problem. In VR, I find that the where I need to click the buttons doesn't line up with where the buttons actually are. I have a feeling that I need to move the Window Camera atom somewhere but I'm not sure.
 
Hey I like this a lot but I am having a problem. In VR, I find that the where I need to click the buttons doesn't line up with where the buttons actually are. I have a feeling that I need to move the Window Camera atom somewhere but I'm not sure.
Thank you for letting me know!

If you wouldn't mind a few questions to help me narrow it down:
- Oculus or another platform?
- Do you mean the bottom controls, or file browser/settings?
- If it's the bottom controls, could you try flipping their visibility in settings and see if they completely disappear and reappear?
- Do hover states work?
- Are you using the included scene, or did you include it in your own scene as a preset? I identified issues with those, the controls bindings can time out, that fix will be out shortly.
- If you save the scene and re-open it, does the behavior change?
 

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