• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Pinky Inferno Demo

Demo + Lite Pinky Inferno Demo

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Demos or "Lite" versions of Paid Content
Ztulian updated Pinky Inferno Demo with a new update entry:

Fixed Everything !

  • This is my first paid scene, so there’s no way I’m going to abandon it. I’ve received my first round of feedback, so I decided to rework everything to make it significantly better (both the demo and the paid version).
In this demo version, I have:
  1. Most importantly, improved the animation so it’s much smoother—no more sluggish slow movement.
  2. Fixed the lighting.
  3. Replaced the Royce with my own logo (the Royce had a mesh collider, so the scene should be a bit...

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Ztulian updated Pinky Inferno Demo with a new update entry:

Fixed scene performance to minimum so VR player not complain

I don’t really understand why either, but I’m still getting feedback that the scene is still heavy in VR mode. It runs fine for me, but I’ve gone ahead and made one last round of changes to accommodate everyone.
I’ve basically reduced everything to the minimum: the scene now starts with only 2 lights, and I’ve added a toggle system so you can turn lights on/off. I also removed the mirror system and completely removed the control beat logo.
If people still say it’s unplayable after this, then...

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