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Piercings

Clothing Piercings

qdaro

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插件 Stopper.ClothingPluginManager.7:/Custom/Scripts/Stopper/ClothingPluginManager/ClothingPluginManager.cs 未加载,因为它位于始终被拒绝插件加载的包中。转到包管理器,打开包,然后单击“用户首选项”选项卡以更改
 
qdaro updated Piercings with a new update entry:

Fixed loading piercings saved in a scene

Fixed a bug where piercings saved in a scene would load with wrong shader and without customizations applied.

This means saving and loading piercings in scenes now works fine. The remaining two main issues:

- loading piercings from a clothing preset (requires loading the preset twice)
- loading piercings from appearance preset (requires loading the appearance twice, and ignoring the seemingly harmless error on 2nd load)

still seem to be an issue with stopper's CUAManager, or at least I'd...

Read the rest of this update entry...
 
Rushed to test this out :)
Have a scene been working on with your nipple crescent moon piercing.
Deleted old 1st var from addon folder, then hard reset.
No luck.
Tried a new solo character and added that piercing. Saved. Reloaded scene. Same result.
Still have to use my saved preset to quick reattach it.

Can setup a trigger on scene load to load preset, so i don't have to do manually.
But would love for this just to work.
Am i missing something maybe? Still kinda new.
Guessing maybe this doesn't fall into the latest update-fix?

update:
was working for new solo atom.
had started a new session of VAM.
needed to test something else out, so opened solo atom that saved with that piercing.
it worked!
closed scene. checked one i had worked on alot. No.
reloaded scene with solo atom. Now not working again.
Worked once though :)
 
Last edited:
Hi! is there a way to hide the nametag leaving just the pin from this one?
1740576208745.png
 
Hi! is there a way to hide the nametag leaving just the pin from this one?
View attachment 465010
1740660283744.png

I had a number of problems using this full set.
1. Additional tabs in clothes.
2. Colliders are too big.
3. It is impossible to use the badge under clothes - it is straight, I had to bend it.
4. The metal material is specific.
5. The badge textures are static, and I want fun.

VAM is not an application where we can just take something and use it. We have to modify almost everything. Even mods for mods.
Install Unity.

The author, if it is not too much trouble, is requested to post the project separately as a badge, so that everyone could throw the texture into the material and assemble the asset.
 
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