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PBR Material Translator

Plugins + Scripts PBR Material Translator

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vamBear

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Sep 5, 2023
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The render of that room is top of the line for what VAM can do. Curious, how does this affect frame rate? What kind of GPU/CPU is needed to take advantage of this for a standard scene without taking too big of a hit?
 
The render of that room is top of the line for what VAM can do. Curious, how does this affect frame rate? What kind of GPU/CPU is needed to take advantage of this for a standard scene without taking too big of a hit?
From my understanding this shouldn't effect much at all. What I mean by that is - If you load the original scene and it runs well, then this conversion will take a moment to convert each texture over (which will cause a slight spike in GPU/CPU) and then copy the textures into shaders that VaM has already compiled and run the same but look better. It's also smart, which means if there wasn't normal maps on the input, it'll use a shader that doesn't even have normal maps. So in some cases it might actually run faster.

All this is really doing, is correcting a PBR workflow error.
 
I notice an increase in vram of about 2.3 gb when using this plugin. Im assuming the amount depends on number of materials you have in cua, the one i tested have around 137 materials. the problem is my gpu only have 8gb vram, with just the cua (no plugin), vram is around 4gb and with 2 characters it reaches 7 to 7.2 gb. i cant use this since it will max out vram and cause slowdowns. im also running vam under proton (linux) not windows. Is the increase in vram im experiencing (more than 2 gigs), is that expected? how much does it use on your system? it could just be something with proton, i haven't tested it yet on windows.
 
I notice an increase in vram of about 2.3 gb when using this plugin. Im assuming the amount depends on number of materials you have in cua, the one i tested have around 137 materials. the problem is my gpu only have 8gb vram, with just the cua (no plugin), vram is around 4gb and with 2 characters it reaches 7 to 7.2 gb. i cant use this since it will max out vram and cause slowdowns. im also running vam under proton (linux) not windows. Is the increase in vram im experiencing (more than 2 gigs), is that expected? how much does it use on your system? it could just be something with proton, i haven't tested it yet on windows.
Yeah, it really does depend on how many materials you have and the resolution of each texture. It's a massive band-aid approach that respects what has been released and not asking the creators to re-do environments. To make it more efficient I think I need to release a tool for unity to do all these changes on the texture level so creators can pack it correctly, but yeah that is the expected behavior for this realtime engine band-aid.

IF you have a link to the environment you're using, I'll have a look at the hit it takes. For me it wasn't very noticeable but my vram is 24gigs.

Thanks for your thoughts on this.
 
i wonder why bottle gone missing int that scene with cashmashine ?

Though seem very nice, how does it work with 8K textures? does it change all materials or only cuas? so eg cloths?
 
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