I'm playing around the idea of creating the scene where one character is painting on easel/canvas. The one (and so far the only) approach was using the https://hub.virtamate.com/resources/cua-cameras.60091/ and https://hub.virtamate.com/resources/freeze-frame.56633/ plugins. Basically, camera display picture is frozen with Freeze Frame simulating the painting. Maybe adding multiple cubes over the "painting" slowly reveling parts of "painting" via transparency parameter simulating the painting process.
However, i'm not totally satisfied since FOV of camera is fixed and picture come out a bit stretched and i would like it more zoomed in if possible. Freeze Frame works only with assets that have rendered texture, so i can't use it with camera plugins that are, for example, attached to Empty Atoms.
So, couple of questions: is there maybe a plugin that overrides/controls other camera's FOV? Is that even possible without editing CUA asset itself and then recompiling it? (i'm not unity native, so this one is not option for me)
Is there some plugin that controls the post-processing of camera display? I would like to simulate different painting styles (pencil drawing, more contrast, less contrast, brightness, etc.)
Is there maybe completely different approach to this idea using different plugins other than https://hub.virtamate.com/resources/cua-cameras.60091/ or/and https://hub.virtamate.com/resources/freeze-frame.56633/ ? Are there some other camera plugins around that use rendered texture maybe? Or some other way to capture the photo in game and feed it to some display/panel/surface?
Thanks in advance.
However, i'm not totally satisfied since FOV of camera is fixed and picture come out a bit stretched and i would like it more zoomed in if possible. Freeze Frame works only with assets that have rendered texture, so i can't use it with camera plugins that are, for example, attached to Empty Atoms.
So, couple of questions: is there maybe a plugin that overrides/controls other camera's FOV? Is that even possible without editing CUA asset itself and then recompiling it? (i'm not unity native, so this one is not option for me)
Is there some plugin that controls the post-processing of camera display? I would like to simulate different painting styles (pencil drawing, more contrast, less contrast, brightness, etc.)
Is there maybe completely different approach to this idea using different plugins other than https://hub.virtamate.com/resources/cua-cameras.60091/ or/and https://hub.virtamate.com/resources/freeze-frame.56633/ ? Are there some other camera plugins around that use rendered texture maybe? Or some other way to capture the photo in game and feed it to some display/panel/surface?
Thanks in advance.