I am well aware of plugins like Morph Merger and also updated Morph Merge and Split
Both plugins merge all selected morphs into single morph (or split into head/body).
Once morphs are merged that's it... this is opposite of what i am looking for.
My question (or request):
Would it be possible to make plugin that creates formula morphs instead or fully merging them?
Why?
If I am not mistaken you can zero out formulaMorphs and still keep all active(driven) morph values, even after scene load.
This way set of fomula morphs could be used 'on the fly' and simply tweak driven morphs as you see fit.
Say you have character with 150-200 morphs, you could split them into own groups (formulaMorphs) and mix/use only parts you like (from that character).
Maybe have own sets of goto 'presets' (formula morphs) to re-use and build upon.
Unless there are some issues with formulaMorphs (inside vam) that i am not aware of.
In that case forget everything i said above.
Both plugins merge all selected morphs into single morph (or split into head/body).
Once morphs are merged that's it... this is opposite of what i am looking for.
My question (or request):
Would it be possible to make plugin that creates formula morphs instead or fully merging them?
Why?
If I am not mistaken you can zero out formulaMorphs and still keep all active(driven) morph values, even after scene load.
This way set of fomula morphs could be used 'on the fly' and simply tweak driven morphs as you see fit.
Say you have character with 150-200 morphs, you could split them into own groups (formulaMorphs) and mix/use only parts you like (from that character).
Maybe have own sets of goto 'presets' (formula morphs) to re-use and build upon.
Unless there are some issues with formulaMorphs (inside vam) that i am not aware of.
In that case forget everything i said above.