• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Modern Mountain Cabin

Environments Modern Mountain Cabin

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ArchVizer

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ArchVizer submitted a new resource:

Modern Mountain Cabin - wooden house

Hi everyone, and welcome!

This is my very first post here , and I’m incredibly excited to kick off this journey. I created this space to share my passion for 3D environment design, immersive environments, and highly optimized game assets.

To introduce myself and show you the quality and technical standards of my work, I wanted to start by giving something back to the VR community. Today, I’m releasing a completely free 3D demo scene designed entirely from scratch!

Meet the...

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Hey, awesome first environment! If I can give you 1 tip, make sure to check out point 6 in this guide: https://hub.virtamate.com/resources/the-definitive-asset-creation-tutorial-for-vam.16753/

By having the correct UnityShadowLibrary, you create the assetbundle in a way that VaM's shadowing system understands, so shadows from VaM light sources create proper shadows. I recently made a plugin that can fix this in-game, but by making sure your Unity is using the correct UnityShadowLibrary file, my plugin wouldn't be needed to fix it.

Here's what I mean. The first image shows your environment how it is now. When I place a light in the scene, the shadows don't work properly. In the second image you see how it would look if you used that UnityShadowLibrary file.

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Other than that, great environment and excited to see what else you'll be making in the future! 😁
 
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