MFP_BusDriver_Seated_BJ

Scenes MFP_BusDriver_Seated_BJ

StyleMavin

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MFP_BusDriver_Seated_BJ - BJ scene to sync with funscripts using BusDriver and MultiFunPlayer

This scene is designed to be used with BusDriver to drive the model's movements from funscrtipts playing on MultiFunPlayer. The Timeline animation is for positioning the model if she gets moved, or you can let it play for a simple, endless stroking loop.

To use the scene, you need to get BusDriver from @Yoooi github:

https://github.com/Yoooi0/BusDriver

Place that var in your Addons Packages folder.

Then get MultiFunPlayer from github...

Read more about this resource...
 
I can't get Busdriver to build in VS. At first when you download the zip it is missing the debug tools; when you put them in there and try to build you get over 300 errors thrown. I'm not good at this stuff..
 
I can't get Busdriver to build in VS. At first when you download the zip it is missing the debug tools; when you put them in there and try to build you get over 300 errors thrown. I'm not good at this stuff..
I don't build it, I just download the var and run that. @Yoooi chime in.
 
Perhaps include a direct link to the .var in your original description, and not the repo?
 
So yeah, I just realized that this won't work for me. I use VAMSync with a fleshlight and use the ToySerialController with a VAMSync output.

Is there any way to configure this to use for VamSync?
 
So yeah, I just realized that this won't work for me. I use VAMSync with a fleshlight and use the ToySerialController with a VAMSync output.

Is there any way to configure this to use for VamSync?
So yeah, I just realized that this won't work for me. I use VAMSync with a fleshlight and use the ToySerialController with a VAMSync output.

Is there any way to configure this to use for VamSync?
I don't know how VAMSync works. The way this works is for MultifunPlayer to drive the SR6, or whatever via a serial or UDP output, but at the same time it's sending the same motion data into VAM via UDP and then BusDriver is taking that data stream and translating it into the model's movement. VAM and the SR6 (device) are both at the end of two parallel data streams from MFP.
 
This is so incredibly frustrating. No luck in even getting the launch to work with Multiscriptplayer using Buttplug.io (I use ScriptPlayer normally, and that works fine).

It's frustrating because this world is already so small, and for those of us who aren't developers but know just enough to be dangerous, it's a little overwhelming when nothing seems to work.

I'm throwing in the towel on this, thanks for trying, and I'm sure your tool works wonderfully for the target audience!
 
This is so incredibly frustrating. No luck in even getting the launch to work with Multiscriptplayer using Buttplug.io (I use ScriptPlayer normally, and that works fine).

It's frustrating because this world is already so small, and for those of us who aren't developers but know just enough to be dangerous, it's a little overwhelming when nothing seems to work.

I'm throwing in the towel on this, thanks for trying, and I'm sure your tool works wonderfully for the target audience!
I used to use Sciptplayer with buttplug via intiface. I can't remember why I did that since I knew I could also connect directly via scritpt player, but you may find a way to use intiface to take in the signal from MultifFunPlayer and send it to the Launch over bluetooth.
 
I used to use Sciptplayer with buttplug via intiface. I can't remember why I did that since I knew I could also connect directly via scritpt player, but you may find a way to use intiface to take in the signal from MultifFunPlayer and send it to the Launch over bluetooth.

how are you connecting, if it's not bluetooth?
 
I thought it was connecting via Wifi now. I don't have to set up a bluetooth connection between my computer and my SR6, or at least I never see any mention of bluetooth in the process. I just open MFP and I have the IP address of my SR6 with a port assigned and it connects automatically. I used to connect with a usb cable but the firmware I'm running now doesn't let that way work very well.
 
I thought it was connecting via Wifi now. I don't have to set up a bluetooth connection between my computer and my SR6, or at least I never see any mention of bluetooth in the process. I just open MFP and I have the IP address of my SR6 with a port assigned and it connects automatically. I used to connect with a usb cable but the firmware I'm running now doesn't let that way work very well.


Ah, ok. I don't know what UDP is. I'm guessing there are just two vastly different protocols and technologies and none of this is compatible.

The SR6 is a whole new level I probably won't be going near anytime soon :)
 
UDP is a protocol that's good for time sensitive data, but it's just one a several that MFP can output. I'm thinking there may be a way for MFP to output a protocol that the intiface server will be compatible with.
The SR6 is a whole other level of complexity, but it rewards with a whole other level of indulgence. It's truly awesome. I also started with a launch+scriptplayer but finally moved up to the SR6 during COVID.
 
You need to download the zip from github, unpack it and install the contents on your computer. Release MultiFunPlayer v1.24.0 · Yoooi0/MultiFunPlayer · GitHub

Cheers bro, managed to get most of it working. I'm now having a problem with busdriver. I downloaded it, put the .var in addonpackages, but your scene doesnt load with it.

I've manually added it, however when I connect through the UDP nothing happens. I've set the port to be the same, theres no IP for what I can see on busdriver.

Not sure, ill keep having a play with it.
 
There seems to be a small issue with the meta.json in the var. There's one too many closing brackets ("}") near the end (one of those belonging to FeiFongWong.VideoControllerUIT.2), causing the parser to fail and thus the dependencies don't show up.
 
There seems to be a small issue with the meta.json in the var. There's one too many closing brackets ("}") near the end (one of those belonging to FeiFongWong.VideoControllerUIT.2), causing the parser to fail and thus the dependencies don't show up.

Thanks for the heads up and trying to help out.
Is that a problem in the VideoControllerUIT var? I didn't do anything to this var. I compiled and tested it in a clean install of VAM.

I see this:

"FeiFongWong.VideoControllerUIT.2" : {
"licenseType" : "CC BY",
"dependencies" : {
"MacGruber.Life.latest" : {
"licenseType" : "PC EA",
"dependencies" : {
}
},

Is that wrong?
Sorry I have no backgroun in this stuff.
 
Last edited:
If you are talking about this at line 233 of the meta.json:


"FeiFongWong.VideoControllerUIT.2" : {
"licenseType" : "CC BY",
"dependencies" : {
"MacGruber.Life.latest" : {
"licenseType" : "PC EA",
"dependencies" : {
}
},

I also don't edit that stuff, but I have used Notepad++ and it doesn't find a problem. Also I asked ChatGPT and it couldn't find a syntax error.
 
So this is awesome of course, will bring a whole new realm of possibility. Currently while VAM CAN track individual motions of VAM created scenes onto a toy, it just doesn't run as well. In this case however, you can really use it to set up scripts you have for, let's say a particular pornstar or character with a scene you like and then create a look alike to MIMIC those exact scenes except in VAM. Of course, it would require more work to get a lot of the other motions correct too but I imagine for things like handjobs, blowjobs, or other basic movements this would work super well! Gonna give it a shot. Question tho: where do I put that BusDriver .json file for the settings?
 
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