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VaM 1.x Masculinization of my characters

Threads regarding the original VaM 1.x

Kobalt_Joe

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Oct 31, 2025
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Hello,
this is starting to annoy me....
Normally, I create my characters from the base "character" when you add an atom. And actually, I just realized that it's this atom that has taken on a much more masculine face and a slightly more massive body than before.
I haven't downloaded anything in the meantime; I cleared the cache...it didn't help. ... overnight, the base atom became much more masculine, which means that all my characters created from this atom have square chins.
And no matter how much I try to refine their faces, this masculine chin and massive body impression remains. I'll take two screenshots to show you. I recreated the character Dee from the game Dating My Daughter, and it's most obvious on her.
Bigger, more "massive", all the physical sliders have been pushed upwards... an old screenshot, and the same scene on the right....no changes in the "morphs", and if I try to adjust the parameters, it completely deforms her....
Sans titre-1.png
 
I just tested the base atom with lots of different morphs, my own and from other creators - everything is looking fine.

How do you create and apply your morphs/looks? Do you have an early save of the look and is this also already corrupted?
Any plugins on the atom? Tried to set all morphs to default/zero before applying your morph? Any plugins for camera or postprocessing, Reshade etc.?

My first guess would be that you created your morphs not on the pure base atom, but one who had already some other morph(s) active, that you now may be missing.

Or if you create your looks with Blender and DAZ Studio, perhaps you changed the range of the morph and now the 100% morph is more exaggerated? You said every slider has been pushed upwards, what happens if you just dial down the morph a little bit? You could use the plugin for merging morphs to get a single one for the whole look and then adjust it, if you are not already working that way.

 
If you have your characters looking differently than they are made, you probably have what we call a "rogue morph". It's modified morph that has the same ID as another standard morph, or a morph that auto-applies itself to any character.
To test that theory : you need a clean VAM (zero dependency at all), grab one of your looks and only the usual deps needed for it. And test it.

If your character looks good in your clean VAM, then you have a rogue morph. The next step to identify that is... well... manually find what morph does that... good luck it's a nightmare :p

@Electric E-Boy suggestion is good. You could merge the character in the clean VAM, then inspect the morphs in the "bad vam".
 
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