Hi,
From what I understand from YameteOuji guide on making cloth, VaM works best with quads.
I imported a highpoly Daz3D model to VaM with a good topology and it worked pefectly. I then tried to reduce the polygon numbers using ProOptimizer in 3dsmax and sure enough, the mesh looks good in 3ds and the vertices count is reduced. But if I import it back to VaM the mesh is distorded. ProOptimizer doesn't reduce the vertices count nicely and change it back to triangles. I tried different tools to reduce the vertices count while keeping quads from the original model to no success. The only idea that I have left would be to cut the mesh in different section to avoid optimizing the part where the distortion occurs. I haven't tried yet but it's a bit tedious to do.
My question is that : Do you know a software or a 3ds plugin that could help reducing vertices while keeping a nice topology ?
From what I understand from YameteOuji guide on making cloth, VaM works best with quads.
I imported a highpoly Daz3D model to VaM with a good topology and it worked pefectly. I then tried to reduce the polygon numbers using ProOptimizer in 3dsmax and sure enough, the mesh looks good in 3ds and the vertices count is reduced. But if I import it back to VaM the mesh is distorded. ProOptimizer doesn't reduce the vertices count nicely and change it back to triangles. I tried different tools to reduce the vertices count while keeping quads from the original model to no success. The only idea that I have left would be to cut the mesh in different section to avoid optimizing the part where the distortion occurs. I haven't tried yet but it's a bit tedious to do.
My question is that : Do you know a software or a 3ds plugin that could help reducing vertices while keeping a nice topology ?