Why are nearly all looks distributed as a VAR containing a scene?
I get that creators want to demo their looks in a nice environment with lighting, but with the majority of shared content being Looks you end up with loads of "Scene" VARs that only contain a character with a look and no easy way to apply that look in another scene. If you create an Appearance Preset it references that VAR with the scene in, so you can never delete the Scene without breaking the Appearance Preset.
It would seem to me, that it would make sense for Look creators to distribute two (or more) VARs per Look:
I dont create and distribute Looks - so I may be missing something?
I get that creators want to demo their looks in a nice environment with lighting, but with the majority of shared content being Looks you end up with loads of "Scene" VARs that only contain a character with a look and no easy way to apply that look in another scene. If you create an Appearance Preset it references that VAR with the scene in, so you can never delete the Scene without breaking the Appearance Preset.
It would seem to me, that it would make sense for Look creators to distribute two (or more) VARs per Look:
- Appearance VAR containing just:
- Appearance Preset VAP file
- Person Textures
- Morphs
- Hair
- Clothing
- Demo scene VAR containing:
- Person with the appearance preset applied from the first VAR
- Lighting
- Scene environment
- Plugins
- etc
I dont create and distribute Looks - so I may be missing something?