What many of those celebritie-looks make look so real, are IMHO most of the time face textures generated with FaceGen from photos. I personally like them very much, too. To create one of this, you need a very good photo. It is very difficult to find high resolution pictures, that are usable. But it is even more difficult to find some with only a neutral expression.
All those generated face textures looks so life-like because of some skin-details, but also because of shadows, wrinkles, make-up, facial hair, highlighted parts, aso, baked into the texture.
So, none of those generated faces are really "empty" like those DAZ3d standard textures coming with VaM.
The human face has approximately 50 muscles and you even need 17 for a smile. Not to speak from all those different wrinkles.
I think this is the reason for what
@DJ said:
If you create a facial expression on one of those faces, that looks good and "right", it may look completely off by only changing the face texture! On the other hand, if you have good expressions for a standard "empty" face, there is a high chance that it doesn't work on a generated face.
I would even go so far to say: If you have a generated face texture by FaceGen with a baked-in expression, only those expression plus some similar ones will really work for that texture. With some exceptions, like always.
Putting it to the extreme: a good look-alike creator will most likely add a face expression that fits best to the face texture he has generated, because otherwise it wouldn't look "right" and therefore "recognizable".
In this case, there allready IS a "typical" facial expression, like requested by
@btacoses .
If the creator doesn't, it would be one of those cases with a great product-screenshot, but very dissapointing when you load that look... (with one exeption: some of those face textures works even without any expression-morphs. I call them "textures with baked-in expressions").
BUT, and that may be what the OP said, those included "typical" expression may only be visible in the included scene. If you extract the look you have bought and put it in your own scenes, the expression may be resettet (if they are correctly marked as "pose") and the face doesn't look that much "real", like before.
To solve this issue, there are IMHO three ways:
-To bake-in a specific expression into the full-body morph, which can cause issues with other expressions e.g. from plugins.
-To create a face texture that works with each and every expression you will throw at it... very difficult, see above.
-Or to merge the expression-morphs used in the preview-scene to a separate and very specific morph, that maybe only looks good on that single look.... I think I never have ever seen a look which has included one of these?
You may see, this isn't as simple as it seems on the first sight.