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Solved Linked objects - how to make value of interaction between them adjustable ?

5DVoom

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Hi folks, so as in title.

Simple example for clarify - i link atom's hand (in Control panel) to light object, and when light position animated, need that hand doing following for his position just slightly, not entire. (Respectively need adjusting this).
Sorry this is rather newbie question. I assume perhaps there is some special objects that can be insert between linked objects ? for this task
 
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Solution
You can't.
You can configure the link spring/damper in the physics tab and use either parent link or physics link to have a different behavior. But if you want more advanced dampening, you will have to code that yourself.
Any node from an atom can be linked to anything. "Control" tab, select the atom to link to and below, make the position and rotation to either Parent Link or Physics Link.
 
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Any node from an atom can be linked to anything. "Control" tab, select the atom to link to and below, make the position and rotation to either Parent Link or Physics Link.
Sorry - no no, i know how link it, but my question meant - how to adjusting level of impact of movement "source" object to movement of linked object.

UPD: i clarify task: if we link two objects they will moving together with equal speed and direction. But we need "weaken" this equality for one of two objects.
 
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You can't.
You can configure the link spring/damper in the physics tab and use either parent link or physics link to have a different behavior. But if you want more advanced dampening, you will have to code that yourself.
 
Upvote 0
Solution
You can't.
You can configure the link spring/damper in the physics tab and use either parent link or physics link to have a different behavior. But if you want more advanced dampening, you will have to code that yourself.
Hm, strange. It seemed to me that this task pretty common for using, and should be some native (built-in in VAM) solution for doing that. :confused:
But anyway thanks for reply.
(ok will try else to using native dampers, though frankly i tried already, but it seems it have just a little difference impact unfortunately. Ideally would be ability up to almost stop of move. And resp in contrary - to big exagerrate behavior).
 
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Hm, strange. It seemed to me that this task pretty common for using, and should be some native (built-in in VAM) solution for doing that.

How is that a "common" thing?
Dampers or "lags" are very contextual, you're maybe the second person asking for that since VAM exists (and I've done quite a huge amount of support/help over the years). So just like in any engine, if you need a very niche feature, you generally have to create it / implement it / code it (or in the case of VAM hope someone does it).
 
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How is that a "common" thing?
Dampers or "lags" are very contextual, you're maybe the second person asking for that since VAM exists (and I've done quite a huge amount of support/help over the years). So just like in any engine, if you need a very niche feature, you generally have to create it / implement it / code it (or in the case of VAM hope someone does it).
Well, I mean that linking objects is popular. And in my opinion (but I could be wrong) this interaction is done not least to "link" the objects' motion together.
And then respectively, controlling the transfer of motion data between them - at least in the form of a simple filter (i.e. to reduce the impact) - seems quite useful, to "live up" such linked animation.
This is what I mean.
 
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You maybe able to get this effect with this plugin by PrettyFrank. If you add an empty with this plugin on it and parent the persons hand to it. You can then add another empty as a point of origin and have the light as the other target. Playing with the position ratio and offset (and the position of the origin point empty atom) will effect the scale of the hand movement as the linked empty follows the offset between the other two points.

 
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