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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Very cool environment. Is there a way to set spawn points in the hidden rooms so you don't have to move figures when you add them? Also, are the materials on the right meant to be interacting with the scene or are they just a showcase? No problem either way as they're great and useful materials!