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VaM 1.x Joint target stuck on "comply"

Threads regarding the original VaM 1.x

guhhyuk

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I'm trying to pose and animate a character in timeline and the head joint keep reverting back to "comply" after I change it to "on". Is there a way to key the joint attribute so it will not revert back to comply?​
 
I'm trying to pose and animate a character in timeline and the head joint keep reverting back to "comply" after I change it to "on". Is there a way to key the joint attribute so it will not revert back to comply?​
Have you saved the pose on the poses tab on timeline? If so, it's probably saved with that target set to comply. Stop the animation and go to 0 time, set the target as you want it and "overwrite pose"
 
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