• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

comply

  1. G

    Solved Joint target stuck on "comply"

    I'm trying to pose and animate a character in timeline and the head joint keep reverting back to "comply" after I change it to "on". Is there a way to key the joint attribute so it will not revert back to comply?
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