I have created an animated Orb effect like a ball of energy in Unity, However the animated texture offset doesn't appear to want to come over into VaM. I can achieve a similar result simply by rotating it in VaM, however I need to able to move the object around while it continues to rotate. This can technically be done with Timeline, but if I do it that way, it will be really tricky to maintain a constant rotation whilst moving the object around its XYZ axis.
Is there something similar to a CycleForce that will apply a constant rotation using physics?
Is there something similar to a CycleForce that will apply a constant rotation using physics?
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