Solved Is there a way to rotate an object at a constant pace using physics?

3rdStoryline

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I have created an animated Orb effect like a ball of energy in Unity, However the animated texture offset doesn't appear to want to come over into VaM. I can achieve a similar result simply by rotating it in VaM, however I need to able to move the object around while it continues to rotate. This can technically be done with Timeline, but if I do it that way, it will be really tricky to maintain a constant rotation whilst moving the object around its XYZ axis.

Is there something similar to a CycleForce that will apply a constant rotation using physics?
 
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Using physics for something like this seems very wasteful in terms of performance. Also it would interfere with you moving the object around yourself.

I recommend using a CustomUnityAsset (you probably already are?) plus a tiny custom plugin to rotate the actual object inside the CUA instead of the CUA itself. A "scrolling texture effect" should also be possible by adjusting texture offset in the material from the plugin.
Using physics for something like this seems very wasteful in terms of performance. Also it would interfere with you moving the object around yourself.

I recommend using a CustomUnityAsset (you probably already are?) plus a tiny custom plugin to rotate the actual object inside the CUA instead of the CUA itself. A "scrolling texture effect" should also be possible by adjusting texture offset in the material from the plugin.
 
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Solution
Using physics for something like this seems very wasteful in terms of performance. Also it would interfere with you moving the object around yourself.

I recommend using a CustomUnityAsset (you probably already are?) plus a tiny custom plugin to rotate the actual object inside the CUA instead of the CUA itself. A "scrolling texture effect" should also be possible by adjusting texture offset in the material from the plugin.
Thank you for taking time to suggest this! However, I have yet to ever compile a plugin/script for VaM. So it would take longer then I care to admit to do something like this xD.
Although, since writing my question, I came to the realization I cud rotate it with an AnimationPattern's steps, and then use Timeline to move/animate the AnimationPatterns core to move the object around freely while it rotates constantly.

PS:Your right about using physics, I dunno what I was thinking with that wise idea. T_T
 
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