SelchidhVR
Active member
I was trying out your scene in VR today (yesterday I was testing on desktop), and I noticed performance is an issue. This is due to using many lights that are set to ForcePixel and forcing high resolution shadows on light that don't really need it. In future work, I would suggest making sure every light really needs to be a pixel light and requires shadows or shadows that are high resolution. I would also suggest you don't have more than a few lights illuminating the Person as this can get expensive with a lot of hair and clothing active. I was able to optimize lights with just a few minutes of work and improve FPS from about 30 to 80 without affecting the scene that much.
Thanks. It's small things like this that I really need to concentrate on as I make more of these. Even having done these four scenes, I'm tempted to go back and optimize things in my first ones... because I now know so much more than I did. I appreciate the advice.