No worries. I'm not sure what the Auto Loader is that you mention, though.
Ok, trying to understand what you're looking to have. So, such hypothetical plugin would:
- When loading a specific scene it would replace a specified person atom, change the appearance to a appearance preset you made, along with clothes, and keep the scale used
- Be configurable and loaded as a session plugin to do this for whatever scenes you set up earlier so that no user input is needed
I don't know if such plugin exists, I doubt it.
Not sure what you mean with overlapping characters. Do you mean you create for each appearance several appearance presets because of different outfits used? If so, you should use clothing presets for outfits, this way you can apply them to different appearance presets (these should be nude then).
If you always want the same appearance in a specific scene, the procedure I mentioned before with overwriting the scene of the VAR would take about 1 minute to do and it's simple to follow. While the plugin you seek would need a appearance preset to load whenever you used the scene, the scene saving option would not because the needed information would be already in the scene json; this goes inline with your initial intentions. By the way, you don't have to overwrite the VAR's original scene, you can save the scene to your local folder, although you might want to hide the VAR's scene to avoid confusion.
If you are ok with a limited user input, not having to save scenes, and be able to load appearances, clothing, plugins, and a lot more things, with a HUD like system, then I highly suggest UIAssist from JayJayWon. I use it all the time, damn amazing thing. I tend to change appearances, clothing, and other triggers on all kinds of scenes I get, and it's all there 1 button away (after configuration).
Back again to scene changes, this is independent of the load method used, even with the hypothetical plugin:
- whenever you load new morphs, like with a appearance preset, you risk breaking something in the scene, usually related to alignment
- changing clothing is more likely to break something because any triggers used are specific to the original clothing, for example undressing
- some scenes are created in a way that they load presets at certain times, which overwrite your initial changes
- some VARs have multiple sequenced scenes where changes might not be translated to on loading
Even if it doesn't fit your need on this question, I suggest you to try the UIAssist plugin, it's a huge time saver and experience booster.