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Solved How to save a scene state after selecting a mode in the start menu?

go-chan

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Jan 26, 2022
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Hi everyone,

I have a question regarding saving scenes that feature a start menu for selecting different modes (like those created by AWAKENING or PetaZwega).

When I open one of these scenes, I first select a mode from the menu. I then customize the characters, change their outfits, and adjust their positions. However, when I save the scene and try to reload it later, it resets back to the start menu. While the character changes (like the morphs) seem to persist, the outfits and positions are reset to the scene's default state.

Is there a way to save the scene so that it opens exactly where I left off, with the specific mode active and all customizations (outfits/positions) intact?

Or do these plugin-heavy scenes require a specific workflow to "bake" the changes?

Any help or advice would be greatly appreciated. Thanks!
 
Solution
Nope. No possibility, besides editing the scene itself.
Very advanced scene like Peta does are meant to reset themselves properly everytime and create clean looping mechanisms to allow the player to restart it, replay it etc...

If you prefer, it's like if you asked for let's say "Doom", after your triggered a specific cutscene or action and then save... that the game wouldn't reset/restart the level when you load the same map on a fresh save. Unless you'd modify the whole scripting of the game, saving won't influence these sort of global scripts/triggers from the game.

It's the same thing in VAM for very complex scene. We do a lot of actions/triggers/coding to control the scene flow... and unless you have enough knowledge to edit and...
Nope. No possibility, besides editing the scene itself.
Very advanced scene like Peta does are meant to reset themselves properly everytime and create clean looping mechanisms to allow the player to restart it, replay it etc...

If you prefer, it's like if you asked for let's say "Doom", after your triggered a specific cutscene or action and then save... that the game wouldn't reset/restart the level when you load the same map on a fresh save. Unless you'd modify the whole scripting of the game, saving won't influence these sort of global scripts/triggers from the game.

It's the same thing in VAM for very complex scene. We do a lot of actions/triggers/coding to control the scene flow... and unless you have enough knowledge to edit and customize it yourself... there's nothing much you can do about it.
 
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Solution
Nope. No possibility, besides editing the scene itself.
Very advanced scene like Peta does are meant to reset themselves properly everytime and create clean looping mechanisms to allow the player to restart it, replay it etc...

If you prefer, it's like if you asked for let's say "Doom", after your triggered a specific cutscene or action and then save... that the game wouldn't reset/restart the level when you load the same map on a fresh save. Unless you'd modify the whole scripting of the game, saving won't influence these sort of global scripts/triggers from the game.

It's the same thing in VAM for very complex scene. We do a lot of actions/triggers/coding to control the scene flow... and unless you have enough knowledge to edit and customize it yourself... there's nothing much you can do about it.
That makes perfect sense. Thank you for the clear explanation!
I now understand that these complex scenes are designed with rigid reset mechanisms, much like a standalone game.
I'll just enjoy the scene as the creator intended.
 
Upvote 0
That makes perfect sense. Thank you for the clear explanation!
I now understand that these complex scenes are designed with rigid reset mechanisms, much like a standalone game.
I'll just enjoy the scene as the creator intended.

With time you'll understand (maybe) the things you can do, you probably could edit some portion of the scenes yourself ^^
 
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