Now you should know how to create a custom asset element, and probably how to properly create an assetbundle file. Using Unity Editor 2018.1.9f2 version, install the plug-in tool: Unity Bundle Browser. Drag the prefab file into the box and package an assetbundle file.
But: How do you set up collision bodies for your custom models?
When you create the model and paint it, but the model initially has no collision volume, any object can pass through it. So you need to add a collider to the object. A wall that nothing but a camera can pass through. Moreover, the collision body is very detailed like the 3D object. However, after we model the object, do we have to model the collision body again? Obviously this is wrong.
Do you know the role of .shape files? Can blender generate this file?
In addition: As you know, the characters in VAM change all the time and make various actions, so the collision bodies of the characters also change all the time. (No matter what action the character makes, you can't let objects pass through it, right! Unless the collision button is turned off.) Do you know what the principle is? Why can the character's collision body change with the character's movements and appearance?
But: How do you set up collision bodies for your custom models?
When you create the model and paint it, but the model initially has no collision volume, any object can pass through it. So you need to add a collider to the object. A wall that nothing but a camera can pass through. Moreover, the collision body is very detailed like the 3D object. However, after we model the object, do we have to model the collision body again? Obviously this is wrong.
Do you know the role of .shape files? Can blender generate this file?
In addition: As you know, the characters in VAM change all the time and make various actions, so the collision bodies of the characters also change all the time. (No matter what action the character makes, you can't let objects pass through it, right! Unless the collision button is turned off.) Do you know what the principle is? Why can the character's collision body change with the character's movements and appearance?