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Look at this thing:
Question:
Can anyone make a tutorial on using the CheesyFX's plug-in: PoseMe? How to use it?
Moreover, the amount of data generated by this plug-in is too large. For a scene file with 50,000 lines, the data of this plug-in takes up more than 40,000 lines. Very scary...
Now you should know how to create a custom asset element, and probably how to properly create an assetbundle file. Using Unity Editor 2018.1.9f2 version, install the plug-in tool: Unity Bundle Browser. Drag the prefab file into the box and package an assetbundle file.
But: How do you set up...