how to make audio source play indefinitely?

alwaysblue

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I want to play the macgrubers random sound indefinitely, i managed to make a button with a trigger in it but I cant seem to figure out how to make it play randomly, when I press the trigger it only plays one sound and stops, I set the mode to PlayNowLoop inside the random sound plug in but it only plays one sound in loop, in the reciever target these are the only options given:
p111.png


any help would be nice
 
Just found out a few weeks ago, add a brick eventaudioqueue or whatever is called to trigger when the audio queue is empty.
 
As @atani said, there is a LogicBrick named "EventAudioQueueEmpty". It gives you a trigger signal whenever the audio finished playing. So have that trigger the RandomSound brick. That way you don't have to caree about the length of audio files.
 
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