Hi,
When importing a pose on my character from a pose pack, the pose looks great. When I try to move the character however, the rotation has a weird center of rotation which makes rotating the character almost impossibly difficult to do.
I tried looking into the (.vap) json file and saw that all the limbs have rotation coordinates. But I have no idea how to fix the off-center rotation problem. What happens is that the “control” atom of the character has weird x, y and z rotations, and I’d like those just to be 0.
Anyone have a solution? I am willing to write a script to do recalculate coordinates/rotation on limbs, but I’d need to understand the posing math first. Or maybe there is a simple “realign” to (0,0,0) option somewhere. (But didn’t find it).
When importing a pose on my character from a pose pack, the pose looks great. When I try to move the character however, the rotation has a weird center of rotation which makes rotating the character almost impossibly difficult to do.
I tried looking into the (.vap) json file and saw that all the limbs have rotation coordinates. But I have no idea how to fix the off-center rotation problem. What happens is that the “control” atom of the character has weird x, y and z rotations, and I’d like those just to be 0.
Anyone have a solution? I am willing to write a script to do recalculate coordinates/rotation on limbs, but I’d need to understand the posing math first. Or maybe there is a simple “realign” to (0,0,0) option somewhere. (But didn’t find it).