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VaM 1.x How change position of root point without change position of a character and relative animations?

Threads regarding the original VaM 1.x
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Dec 8, 2022
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Hi everyone.
Usually, when I make a video, I create separate animations and then copy each timeline into a single one.
I do this because when I'm recording a video, switching between animations always causes problems.
So I create a single timeline and that solves the problem.
I usually always leave the root point in the same place so that when I copy one timeline and paste it into another, there are no movement consistency issues.
This time, I made a mistake, and I created two separate animations with root points positioned in different places.
If I copy the second animation after the first, obviously, it's a mess because the root point is in a different place, and therefore the animation is misaligned.
I solved this problem a while ago with another scene, but I don't remember how I did it.
I've been trying to solve this problem for four hours.
I know there's a detach root point, which, once moved, positions the first frame correctly, but the rest of the animation remains with the old root point settings, and therefore doesn't work.
I saw that on the Bulk Change tab there's the option to change this, like the offset options, but I'm going crazy trying to figure out how to make them work correctly.
The only thing I can do is the opposite of what I need.
I can move the character while leaving the root point where it is.
But I need the opposite.
I created an empty point positioned on the root point of the first animation so that when I activate the second, I know where the root point of the second animation should be positioned.
PLEASE HELP!!
 
It may have unintended consequences, but you can save the control node in the first frame of the animation. Once you get the model positioned correctly, saving the pose in Timeline will save that control node. One consequence of this is you might have to save it for all the animations.
 
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It may have unintended consequences, but you can save the control node in the first frame of the animation. Once you get the model positioned correctly, saving the pose in Timeline will save that control node. One consequence of this is you might have to save it for all the animations.
Maybe I didn't explain myself well.
The model is already positioned well. It's the root point that's in the wrong place.
I need to find a way to move the root point without moving the model.
 
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I found a solution.
Create 2 Empty atom and put the first on the Root of the first timeline, than put the second on the root of the second timeline.
Go to second timeline and move the root to the first empty atom.
Now go to the bulk changes menu in the second timeline, select the offset mode "Move relative to root".
Press the button "Start offset controllers mode..."
Move the root on the second empty atom.
Press apply in the offset box.
Now you'll se the model move to the original position and the root blocked on the first empty point.
Go to pose tab and press "Overwrigt pose"
That's it.

Now I can copy the secon timeline at the end of first timeline without any issue.

DAJE!
 
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