I desperately need a way to disable or better yet pause the updating of a colliders shape and size.
To put it simply, I have an animation that simulates the pulsing of a certain "appendage." It uses morphs in an Animation Atom, to make it look like it's pulsing. However, constant morph adjustments, causes the colliders to update their size constantly, and this updating is causing frames to drop drastically. I need a way to pause the updating of the collider size, as I want the collider to be accurate when it's flaccid, and actively change until erect, however I don't want it to continue to update the shape of the collider after it's erect, because that is when it pulses.
My half-ass'd last ditch effort if there isn't already something that can do this, will be to manually add capsules to the area, and disable collision in Collider Editor, and activate collision in the capsules.
Please any help would amazing!
To put it simply, I have an animation that simulates the pulsing of a certain "appendage." It uses morphs in an Animation Atom, to make it look like it's pulsing. However, constant morph adjustments, causes the colliders to update their size constantly, and this updating is causing frames to drop drastically. I need a way to pause the updating of the collider size, as I want the collider to be accurate when it's flaccid, and actively change until erect, however I don't want it to continue to update the shape of the collider after it's erect, because that is when it pulses.
My half-ass'd last ditch effort if there isn't already something that can do this, will be to manually add capsules to the area, and disable collision in Collider Editor, and activate collision in the capsules.
Please any help would amazing!