Hotel at Night

Environments Hotel at Night

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LDR

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Man oh man, top tier environment assets for free and below 100mb. I swear I hear "There's a Staaarmaaan waitnig in the sky" every time you post.
May be a tall order, but perhaps you could release a guide on how you do it? I'd like to be a hero too one day.
 
Hi,Kim05!
I usually create the house assets in Blender and set up the lighting there. There are plenty of tutorials online covering this part.

For models with excessively high polygon counts, I usually optimize them until the total polygon count for the entire house asset is under 500,000.

Then I bake the lighting into the textures of each object.

I use these baked textures in Unity, and then package everything normally as a VAR file. There are tutorials on the forum for this part as well.
Man oh man, top tier environment assets for free and below 100mb. I swear I hear "There's a Staaarmaaan waitnig in the sky" every time you post.
May be a tall order, but perhaps you could release a guide on how you do it? I'd like to be a hero too one day.
 
Is there any way to control the lights?
No, it can't be changed, because the lighting has already been baked into the textures. I used a different workflow from traditional PBR.
 

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