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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Is there a way create hinge joints in unity and actually get them to work in VAM? Ie… Car doors? Room Doors? Hanging Swing? I had partial success in the past and can't remember for the life of me what I did.
For doors its just a matter of rotating them correctly. No need for actual physics joints. If the door is a separate CustomUnityAsset you can just use an AnimationPattern in VaM to animate (rotate) the door. If the door is part of a larger object (say a car) but still its own Unity GameObject, you can use a tiny script fo find door in the CustomUnityAsset and rotate it there. (See my SecretRoom environment for an example how to have a script modify something inside a CustomUnityAsset)