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HEM' 12 - Tentacle Ecology 1 - Free

Demo + Lite HEM' 12 - Tentacle Ecology 1 - Free

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Demos or "Lite" versions of Paid Content

HeMao

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Joined
Nov 21, 2022
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HeMao updated HEM' 12 - Tentacle Ecology 1 - Free with a new update entry:

V2 update

1. Added 5 new tentacles (including 2 types, with 1 new SC versions for type 1A)
2. Added 1 new plugin (Tentacle_Anime_Controller)
3. Non-animated tentacles have been removed from the asset pack and can now be disabled through the plugin.
4. Added 11 new CUA presets (Tentacles*10, Scene*1)


Read the rest of this update entry...
 
I really like it, thank you very much!
But there is a small problem, when you close up on the tentacle, and rotate around it, sometimes it disappears, becomes invisible, probably the shader? :unsure:
 
I'd love a guide to using this. Just something to get us started.
 
Hello, could you please tell me the difference between the paid and free versions? Thank you!
 
HeMao updated HEM' 12 - Tentacle Ecology 1 - Free with a new update entry:

V5 update

1. Added 3 new tentacles (including 2 types)

View attachment 424904View attachment 424905
preset_9-c-jpg.424906

Read the rest of this update entry...
 
I really like it, thank you very much!
But there is a small problem, when you close up on the tentacle, and rotate around it, sometimes it disappears, becomes invisible, probably the shader? :unsure:
By using the Tentacle_Anime_Controller.cs plugin from the latest asset pack, enabling the "Prevent Disappearance" option can resolve the issue where CUA disappears at certain viewing angles. ;)
 
HeMao updated HEM' 12 - Tentacle Ecology 1 - Free with a new update entry:

V9 update

New Assets:
  • 1x Bio_chomper (x4)
  • 2x Tentacle_13(x2) ,Tentacle_16(x2)
  • Total: 8 new assets, 8 presets

Script Update (Tentacle_Anime_Controller.cs) > 2.2:
  • New Features
    • Disable Self-Collision: Once enabled, the CUA will no longer detect collisions with itself, while its collision volume remains effective for other objects.

[SPOILER="Tentacle Ecology...

Read the rest of this update entry...
 
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