help with obj to VAM

victorgp2

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i would like to have this model with the 3 different clothes presets for the same body, the thing is that i dont know how to convert a .obj 3d file to a .var file with the removable and swipeable clothes with vagina and breasts textures, I installed blender and DAZ 3d but i dont understand it quite good and i only want this elizabeth skin from the seven deadly sins available in VAM. please i would be very pleased if someone can help me.

https://skfb.ly/oAEUE (main)
https://skfb.ly/oAEUM (as a preset)
https://skfb.ly/oAEUI (as a preset)
https://skfb.ly/oAEU9 (as a preset)

like combine main one with the other presets and being able to get them naked and put whatever clothes i want.
 
You sure picked a doozy if you have never used any 3d software before...

This is unfortunately not the simplest job and will require more software than just daz and blender to achieve, specifically R3DS Wrap.

If you want any non daz model in VaM then that model needs to conform to the daz g2 mesh exactly both its vert count and vert order must be exact. The reason for this is that the morphs we use in VaM are simply a set of instructions telling VaM how to move the mesh of the default model to look like the character in question.

The way we achieve this is by using R3DSWrap to wrap a base res g2 female model over the source model and then importing the wrapped model back to daz as a morph which we can then send to vam. Wrap will also allow you to convert the texture to the G2 UV layout allowing that to be used also.

There will also be a bit of prep needed on the source model as it will need to be in the Tpose VaMs model uses before even attempting a wrap. you'll need to rig the model in blender to allow the pose to be changed to the Tpose you will need.

As for clothing you'll need to separate this from Elizabeth so only the clothing remains and again rig so you can match the Tpose that the VaM model uses and then it will need to be fitted via blenders sculpting tools to the default VaM model before being sent out to daz to be saved as a scene which can be imported by VaM clothing importer.

This is one of the more advanced things you can do for VaM so there's going to be a fair bit of learning and trial and error needed to get this to work, guides for wrapping exist on the hub and there are youtube tutorials too if you learn better that way. That or you might think about commissioning one of the porters to do this for you.
 
think about commissioning one of the porters to do this for you
i think that im going to go this way as I dont want to spend so many hours learning to do it by my own, as it seems very difficult. btw thank you for your reply and spending some time answering me!
 
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