Hello,
I work in the doing modelling / rigging / skinning & texturing work flows - been doing this for over a decade now and all in unity. I've been working through understanding a bunch of different things in VAM and over the weekend I started working on cloth work flows for males. I'm also using marvelous / 3ds max / Daz / Substance
One thing I can't wrap my head around is the auto skinning during import. It seems to be doing it's best to weight the vertex to the right bones but the textures buckle along straight lines. Wondered if anyone had any tips or help?
It was worse until I quaded the mesh up, this uses the quaded mesh.
Usually I can adjust the vertex weights to fix these issues - is there anyway to do this?
Thank you.
I work in the doing modelling / rigging / skinning & texturing work flows - been doing this for over a decade now and all in unity. I've been working through understanding a bunch of different things in VAM and over the weekend I started working on cloth work flows for males. I'm also using marvelous / 3ds max / Daz / Substance
One thing I can't wrap my head around is the auto skinning during import. It seems to be doing it's best to weight the vertex to the right bones but the textures buckle along straight lines. Wondered if anyone had any tips or help?
It was worse until I quaded the mesh up, this uses the quaded mesh.
Substance painter | VAM |
Usually I can adjust the vertex weights to fix these issues - is there anyway to do this?
Thank you.