• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Guide to Unity's Animator Controller

Guides Guide to Unity's Animator Controller

Farger

Invaluable member
Wiki Contributor
Featured Contributor
Joined
Jul 3, 2022
Messages
663
Solutions
1
Reactions
12,401
Farger submitted a new resource:

Guide to Unity's Animator Controller - Picture tutorial for adding animation sequences to Unity prefabs

This is a quick guide to demonstrate how to make a prefab in Unity that includes animation. In this guide we will create a goose that continually loops in an idle animation sequence. This same technique could apply to other prefabs and animations that you may have, such as ceiling fans, etc. Please find an example of something you have and follow along.

Step 1: Load the prefab of the object you want to animate. In this example, I have loaded the default goose (image below). Please...

Read more about this resource...
 
Probably wrong place to ask, but: what would it take to make assets with physics and/or inverse kinematics? Any chance of a guide on that?
 
Probably wrong place to ask, but: what would it take to make assets with physics and/or inverse kinematics? Any chance of a guide on that?
That is not really my area of expertise. Maybe the dildo dude would be willing to make a guide for that, since they know how to make dildos with physics.
 
Back
Top Bottom