• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x Great news on quest 3/3s it is now possible to enable display of your hands and body over game, like in vision pro, without delays and distortions

Threads regarding the original VaM 1.x

N1kk

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Matthew Soson, was able to get selective passthrough using an actual physical greenscreen.
Apparently you can use the alpha channel of the passthrough LUT as transparency values.
And now imagine, you can display the VAM model on a green pillow, this is a new level of immersion.

Here is a post that shows how it works

https://www.linkedin.com/posts/matt...realengine-activity-7186148255590744064-J7CJ/

chromakey.jpg




is there anyone who understands programming to include this feature in ALVR?

I will add some users here, maybe someone will be interested.

@bd-energy
@animetiddyenthusiast
@krch
 
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