No worries! I'm just glad I got it running again, it's a great plugin!
Hi. Just saw this when looking into updating my "She's Alive" presets and just wanted to clarify that the Real Gaze plugin isn't technically mine. At the time I was creating my presets, this was the best plugin I had available and the original creator (who was no longer active) graciously allowed me to post it here on the hub. It always had several issues that has never gotten resolved (like when she suddenly starts looking at places way behind her). I had then created (but never posted) a preset using synergy. This has worked very well for me for quite a while. It allows for setting look at targets as well as random points. However, this is great for when the figure isn't moving around and turning (mocaps) as she will consistently keep trying to look at you (if combined with Life's gaze) making the mocap problematic unless you turn off the ability for the head to turn. So this lead me to finally start playing with Glance. I was initially daunted by it as it seemed a bit complex and I couldn't get it to do what I wanted, but after messing with it for a bit, I think I've found a nice setting that does very similar things to what I had with synergy, but also allows for use with mocaps.Interesting. Conflicted on whether or not this is a better alternative to Dragontale's She's Alive plugin which behaves similarly to this one.
- Add a new "None" preset to make it easier to cherry pick targets
- Look at all reflected objects in mirrors (e.g. the person will look at you and other objects through a mirror)
- Move the debug toggle at the top of the UI to make it more accessible, and hide the debug text field unless debug is enabled
- Increase frustum fov to 45 degrees (e.g. the person will look at you a little further on the sides)
- BlinkEnabled toggle and BlinkNow action (in the UI and in storables), useful for...
- Added self eyes and hands targets so persons can look at themselves
You amazing man. You fixed the mirror look. It works like a charm. Amazing workAcid Bubbles submitted a new resource:
Glance - Realistic head-driven eye motion
Read more about this resource...
- Correctly restore UseEyeTargetControl (e.g. when loading from a plugin preset)
Awesome. yeah, it would just be needed for the saccades. The targeting system and quick turn system are phenomenal.Ah you're right @Dragontales; I thought "hey, either use eye target or custom" but there is indeed an offset. I'll have to check if it works alongside custom targeting but I'll try
Yeah auto-blink is kind of a "shortcut" to VaM's auto-blink. I could add a separate toggle for "quick turn blink" though if that would help. As for fluttering, I didn't notice, but I'll take a look sometime later Thanks!
All credits for this update goes to @HAL9001 ! Thanks a lot of the contribution!
- Eyes closed (With max closed morph value) slider
- Configurable max pitch and yaw angles
- Refocus storable for immediate rescan
- GlanceTarget is now fully supported on person atoms, to increase or decrease their individual interest on all nodes
- FocusOnPlayer now locks on player for the maximum gaze time
- Configurable "anti cross-eye distance", requested by...