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Hey Ion!
The previews look really nice and I can see that you put a lot of effort into this.
But there only seems to be the golden ring and the ingame item looks totally different than the renders. I understand though that the transparent parts cannot be realized in VAM, but there are no physics either and the mesh is distorted. You should use @Stopper's Rewrapper plugin to wrap them to certain vertices on the ear only.
Hey Ion!
The previews look really nice and I can see that you put a lot of effort into this.
But there only seems to be the golden ring and the ingame item looks totally different than the renders. I understand though that the transparent parts cannot be realized in VAM, but there are no physics either and the mesh is distorted. You should use @Stopper's Rewrapper plugin to wrap them to certain vertices on the ear only.
Hey Ion!
The previews look really nice and I can see that you put a lot of effort into this.
But there only seems to be the golden ring and the ingame item looks totally different than the renders. I understand though that the transparent parts cannot be realized in VAM, but there are no physics either and the mesh is distorted. You should use @Stopper's Rewrapper plugin to wrap them to certain vertices on the ear only.
Hey Ion!
The previews look really nice and I can see that you put a lot of effort into this.
But there only seems to be the golden ring and the ingame item looks totally different than the renders. I understand though that the transparent parts cannot be realized in VAM, but there are no physics either and the mesh is distorted. You should use @Stopper's Rewrapper plugin to wrap them to certain vertices on the ear only.
also, it doesn't really work too well for me for some reason, the rewrapper that is, so I implore everyone using this to stay away from any facial morphs for now until earring issues are remedied, I believe there's probably a morph that can be used to fix them, much as is the case for geoshells.