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Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta)

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Skynet

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Skynet submitted a new resource:

Fluid Dynamics (Beta Release) - Particle based fluid simulation that runs fully on the GPU

-- Contents:
- Fluid dynamics script.
- Plugin presets containing various fluid presets.
- Two demo scenes:
*Demo scene #1: to demonstrate settings to use for sticky fluid on female atom.
*Demo scene #2: to demonstrate various fluid particle physics parameters.

-- Description & main features:
- Particle based fluid simulation that runs fully on the GPU using compute shaders, with some...

Read more about this resource...
 
Neato!

Is VR support a goal and simply not tested thoroughly, or is it not planned for support at all?
 
@Skynet I just tested it, and it doesn't properly support VR.

When the plugin is active there is a double/triple vision effect similar to other plugins/post-processing effects that don't properly support VR.
 
@Skynet I just tested it, and it doesn't properly support VR.

When the plugin is active there is a double/triple vision effect similar to other plugins/post-processing effects that don't properly support VR.
hmm interesting, can you record what it looks like and share it on my discord? unfortunately i don't have a VR headset to debug what needs to be done for full VR support or whether that's a possibility with screen space rendering methods
 
Last edited:
Skynet updated Fluid Dynamics (Beta Release) with a new update entry:

update v3

-- New Features & Improvements:
- Added cohesion & new realistic viscosity simulation in fluid physics.
- Added hard stickiness support for mesh colliders.
- Added experimental raymarching rendering method with adjustable parameters.
- Optimized Heap memory usage, now pretty much non existent no matter how many person atoms/ CUAs are in the scene.
- Refined default settings for realistic physics with increase in performance.
- Adjusted Demo scenes for...

Read the rest of this update entry...
 
Skynet updated Fluid Dynamics (Beta Release) with a new update entry:

update v4

-- New Features & Improvements:
- Added fluid rendering support for VR Mode.
- Fixed debug views from blocking the main UI.
- Fixed fluid depth occlusion in screenshot cameras & postmagic supershot cameras.
- Better handling of scene atoms collision addition / removal through newly added events.
- Fixed anisotropic splatting deformation stuck in particle shape if disabled while blend was left at 1 value, and...

Read the rest of this update entry...
 
@Skynet Great plugin anyway to make this directly be a plugin for males or females? Similar to Foost's without doing an empty atom?
 
Skynet updated Fluid Dynamics V6 - Realistic Fluid Physics Simulation (Beta) with a new update entry:

update v6

-- New Features & Improvements:
- Fixed composite fluid disappearing around fluid surface boundary.
- Added depth based distance blur modifier for consistent fluid surface across viewing distances.
- Implemented CommandBuffer based render path for proper effect insertion in the rendering pipeline. (fixes fluid drawing over UI elements... etc)
- Updated raymarch render method for higher resolution fluid surface generation with newly added voxel grid...

Read the rest of this update entry...
 
sure. I mean because there are 3-4 other Fluid plugins. I thought you are using maybe something different to simulate fluids.
ah okay, yes i built the simulation of fluid particles from scratch that runs on the GPU. it is based on the smoothed particle hydrodynamics fluid simulation method, it isn't based on unity's particle system if that's what you wanna know. I don't think there's anything this advanced yet on the hub

here's a general documentation of the method i used:
 
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