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First visit (dynamic anim)

Scenes First visit (dynamic anim)

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Aipas

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Aipas submitted a new resource:

First visit (dynamic anim) - A standard visit to lovely Bella

A pretty vanilla visit to Satin.
Also available through Satin stories launcher.


!IMPORTANTE NOTE! Feet dependency var is not required.

Other notes:
- Even if not all stories are "work" related, Satin stories do take place in a brothel.
- DYNAMIC ANIM INFO
-> custom weight and speed values should be avoided when transitioning, as it might break anims. At the very least don't use extreme values.
-> speed and depth...

Read more about this resource...
 
Nice scene!
Quick question, is it possible to detach the UI buttons from the VR view and have them as static buttons? There's options I can't even access. (Example: The three sliders on the left).
 
It's not working in vr. The menu is stucked to the head and can not be used.
 
Sorry guys.
As mentioned, the scene is intended for desktop use. I can't even test vr, since I don't have a headset.
The reason I use those types of buttons is precisely because it was one of the few plugins were buttons stayed in place no matter what. At least in desktop mode.

You can try to tweak the bars: search for "empty_her_settings" or "empty_sliders", go into plugins and adjust values (spacing, x,y,z width, etc.)
 
Sorry guys.
As mentioned, the scene is intended for desktop use. I can't even test vr, since I don't have a headset.
The reason I use those types of buttons is precisely because it was one of the few plugins were buttons stayed in place no matter what. At least in desktop mode.

You can try to tweak the bars: search for "empty_her_settings" or "empty_sliders", go into plugins and adjust values (spacing, x,y,z width, etc.)
For buttons that stays in place, there is a thing in vam (no need for a plugin) that puts a button, which works in vr aswell as in desktop.
One creator that pops in mind that uses them alot is sxs4 https://hub.virtamate.com/members/sxs4.49163/#resources
Maybe worth a look :p
 
For buttons that stays in place, there is a thing in vam (no need for a plugin) that puts a button, which works in vr aswell as in desktop.
One creator that pops in mind that uses them alot is sxs4 https://hub.virtamate.com/members/sxs4.49163/#resources
Maybe worth a look :p

Could you reference one of his scenes where he uses it?
I checked his latest one, but the buttons were fixed. By fixed I mean if I turn the camera the buttons stay in place and leave frame. They don't act like say, a game's ui, or VAM's own ui.
 
Yeah, the buttons are fixed. I cited sxs4, but alot of VAM's creators uses them.
Androinz, MrOrange, Ispinox, PetaZwega, to cite a few.
Example from this: https://hub.virtamate.com/resources/sxs4-adventures-24.59668/
1768119726163.png

They are in the background on the right (tried to find one that shows them better). He made the backgroud of the buttons transparent, so only the numbers (or text) is showing.
In all of his scenes, there's maybe 20-30 buttons for one location. Meaning there's a bunch of numbers (let say 0-20) are animations for the bed, (21-40) are for the pool, etc. No buttons move, they are all fixed and you only have to press on one for the animation to reposition and start playing.

What I like about them is that they're all linked to a Timeline animation. So I can remove the ones I don't want, and keep the ones I want. Also can just save a specific animation to export it to other scenes.
You can also check Damarmau's recent scenes (which are remixes or sxs4's scenes), which are free https://hub.virtamate.com/resources/animations-2-remix.57764/
 
Could you reference one of his scenes where he uses it?
I checked his latest one, but the buttons were fixed. By fixed I mean if I turn the camera the buttons stay in place and leave frame. They don't act like say, a game's ui, or VAM's own ui.
Yes, these are regular UIButton atom triggers. They are not very convenient on desktop but they work correctly on both desktop and VR.
If using an UI plugin, I think it's better to use the DockedUI plugin instead of CanvasButton, as it supports both desktop and VR.
 
Yes, these are regular UIButton atom triggers. They are not very convenient on desktop but they work correctly on both desktop and VR.
If using an UI plugin, I think it's better to use the DockedUI plugin instead of CanvasButton, as it supports both desktop and VR.

When I started messing about in VAM, I searched high and low for a way to fix buttons to the screen, instead of 3d space. Parenting to camera, various plugins, etc. When I tried canvas button, I said "this is it".

I will have a look at DockedUI. If it allows both desktop and vr users to have a good experience, I'm all for it.

Glad you liked the scene, TheBlueBlood. Next one will possibly be vr friendly.
 
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