• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Finding the Sweet Spot for 11

Paid Looks Finding the Sweet Spot for 11

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vecterror

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vecterror submitted a new resource:

Finding the Sweet Spot - Actress

In short: Why it's been quiet and where we are heading If you've been wondering about the radio silence over the past few weeks: I haven't been idle, I've just been extremely self-critical. I wasn't entirely satisfied with the direction of my recent work and have been experimenting a lot behind the scenes. I wanted to find a new, better middle ground—between raw scan textures and game engine physics, but also between flawless "Instagram perfection" and real, natural bodies. As a test...

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You are easily one of the best creators on here. Your models seem to be consistently "real life" accurate. Many other creators have an identifiable style that is easy to spot once you've seen a few and Im not just talking about @Caelryn. Your style it just absolute realism. This is both amazing and sometimes a bit of a let down. For me, I typically like to have my VaM models look the way that I imagined them in my head. Especially models from the past. I think that @GilgameshVR , who also does realism, offering the "Gilgafied" versions is a great feature. I know that I can individually mess with things to get them exactly how I want but that part often feels laborious and doesn't always yield the greatest results.

Keep up the great work. Its nice to see you updating the forum again.
 
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