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Feet Morphs (no nail deformation) + Toenails Adjust Morphs

Morphs Feet Morphs (no nail deformation) + Toenails Adjust Morphs

Skynet

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Skynet submitted a new resource:

Feet & Toes Morph - No Toenails deformation = People happy

- as requested by some of you guys, here ya go:

- 1 foot morph + 1 Toes Uniform scale morph (no deformation to nails/ clothing nails). type in "feetmorph" and they should pop up. pretty much they shouldn't deform any other toenail clothing out there on the hub aswell.

- I will update this pack with more morphs along the line. here's a quick video demo of the morphs with the Toenails HD i made:

View attachment 429463
View attachment 429464

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Hello! Are you planning to do something similar for hands, or more precisely for fingers too? It's just that on some characters when I clench my hand into a fist, the fingers become crooked and I don't know why((or at least the hand morph specifically made the palms default is this possible?
VaM 2025-03-25 11-54-23.png
 
Hello! Are you planning to do something similar for hands, or more precisely for fingers too? It's just that on some characters when I clench my hand into a fist, the fingers become crooked and I don't know why((or at least the hand morph specifically made the palms default is this possible?View attachment 473614
Aah i had this happen to me one time, it's actually because of unadjusted rigging in daz before porting the morph to Vam, maybe the creator of the morph forgot to do so. Unfortunately you can't make ''back to default'' shape morphs since morphs are offsets to current shape, they don't store memory of the default G2F shape, i think you can find a guide on the hub on how to ''clear deltas from morphs'' that should help you remove that issue from the hands
 
Aah i had this happen to me one time, it's actually because of unadjusted rigging in daz before porting the morph to Vam, maybe the creator of the morph forgot to do so. Unfortunately you can't make ''back to default'' shape morphs since morphs are offsets to current shape, they don't store memory of the default G2F shape, i think you can find a guide on the hub on how to ''clear deltas from morphs'' that should help you remove that issue from the hands
Can you tell me how to set up the rig before transferring?
 
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