• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
FARM_SET

Assets + Accessories FARM_SET

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JackSin88

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JackSin88 submitted a new resource:

FARM_SET - Asset of the Farm and things for it.

Assembling assets from mods for Honey Select 2 (47 pieces). Everything can be moved. This is my first time working at Unity. So I still don't know how to add colsions to models, and I'm still figuring out shaders. I hope you all enjoy it and I'm waiting for your comments)

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Hello!

Lovely assembly you've made here.

About the collision, I think you'd just have to inspect the asset (In unity), the select "Add Component" search for "Mesh Collider" and then just reapply the asset to the bundle:

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I'm just learning how to do Unity as well, and this was the way I was adding collision to some assets last night. With all your moving parts, it might take a while, and there might be a way to do it faster, but I'm not that far into the weeds yet :D

And it's highly likely you've already found MacGruber's guide, but just in case you haven't:


Cheers!
 
This looks like it would be great. But there is double vision in VR. Would you fix pls.
 
This looks like it would be great. But there is double vision in VR. Would you fix pls.
I would love to but I don't have a vr glasses. (I use VAM to make scenes and screenshots). Maybe there is a possibility to make a screenshot in VR so I can see what the problem is. Maybe there is a problem with the shaders.This is the first time I'm sharing this.
 
I would love to but I don't have a vr glasses. (I use VAM to make scenes and screenshots). Maybe there is a possibility to make a screenshot in VR so I can see what the problem is. Maybe there is a problem with the shaders.This is the first time I'm sharing this.
You just need to set Unity to Single Pass Stereo rendering.
 
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