• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
[Exprerimental] Clothing Colliders NEW

Plugins + Scripts [Exprerimental] Clothing Colliders NEW

Download [<1 MB]

MDKSBG

Member
Joined
Jul 31, 2023
Messages
69
Reactions
42
Hi MDKSBG,I am so glad that someone discovered this treasure plugin and willing to delve into it, I don't know tech in programming, so I hope you are interested in looking into this issue. Let's make clothing creation even better!

I am using this plugin together with Stopper's Static Clothing plugin (https://hub.virtamate.com/resources/static-clothing-extended.57973) to make some armor clothing that is able to collide with body. One issue is after I offset the position of the clothing object to my needs, the collider mesh won't update to or follow the new position of the clothing object. Do you have interest to add an auto-update position function to the clothing collider plugin?

Static Clothing plugin and Clothing Colliders plugin are meant to be a golden pair to work together!

1756097061259.png


Pic for your ref. The green one is the collider object of the clothing collider plugin . White one is the clothing object. A auto-position update function is especially useful for creating armor clothing with collision and with morphed bones, like characters with changed height. Because Bone length changes make the static clothing item/collider object not spwan at the disired position when impoted, while the positions of the collider object and clothing mesh object has no issue using the default figure with no bone morphs.
 
Back
Top Bottom