This is an extended version of @Stopper 's ground breaking plugin:
hub.virtamate.com
A simple demo here, the usage should be pretty straight forward.
Please give this a try and let me know if any bugs/feedback.
Again huge shoutout to @Stopper for their genius work.
Thanks.

[Clothing Plugin] Static Clothing - Plugins + Scripts -
Transforms clothing into a static mesh parented to a body node. Usage Do not use directly. See https://hub.virtamate.com/resources/clothing-plugin-manager.37633/

- Now with this extended version, a clothing mesh can be separated by material, each can be parented to their own bone, and have separate offset controls.
A simple demo here, the usage should be pretty straight forward.
- This should provide a solution for, when you have multiple unconnected meshes that you'd like to be static and parent to different bones, but would also like to group some of those meshes into a single clothing item, (examples: multiple rings on one hand but different fingers, chunky armor pieces that should be worn/taken off together, etc. ), and when you don't want to resort to setting up CUAs.
- Another small improvements is the rotation center offset now always snap to the parent bone, it should make the rotation adjustment a lot easier for meshes that have origin far away from the mesh.
- If the "Separate by Material" checkbox is unchecked, it behaves like the original plugin.
- To properly make use of the material separation the creator will need to make sure the meshes they want to separate have different material names.
Please give this a try and let me know if any bugs/feedback.
Again huge shoutout to @Stopper for their genius work.
Thanks.