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Static Clothing Extended

Plugins + Scripts Static Clothing Extended

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This is an extended version of @Stopper 's ground breaking plugin:



  • Now with this extended version, a clothing mesh can be separated by material, each can be parented to their own bone, and have separate offset controls.

A simple demo here, the usage should be pretty straight forward.




  • This should provide a solution for, when you have multiple unconnected meshes that you'd like to be static and parent to different bones, but would also like to group some of those meshes into a single clothing item, (examples: multiple rings on one hand but different fingers, chunky armor pieces that should be worn/taken off together, etc. ), and when you don't want to resort to setting up CUAs.
  • Another small improvements is the rotation center offset now always snap to the parent bone, it should make the rotation adjustment a lot easier for meshes that have origin far away from the mesh.
  • If the "Separate by Material" checkbox is unchecked, it behaves like the original plugin.
  • To properly make use of the material separation the creator will need to make sure the meshes they want to separate have different material names.

Please give this a try and let me know if any bugs/feedback.

Again huge shoutout to @Stopper for their genius work.

Thanks.

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Latest updates

  1. Minor fix

    Minor fix on late restore waiting logic. Removed Nudge routine from original plugin. Doesn't...

Latest reviews

Positive
Version: 2025-05-28
YESS thank you so much for this!!
regguise
regguise
no prob! Please report any bugs if you see any
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