• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

DAZ3D Morph Loader Pro Breaks Model

Dotty

Well-known member
Featured Contributor
Joined
Nov 9, 2022
Messages
48
Reactions
323
Hey guys, I've recently been trying my hand at developing custom looks for VAM, but have run into a major issue. Following the many guides online, I learned to import a Genesis 2 figure, set it to base resolution with zero subdivision, export it to Blender as an OBJ, export again with changes as a new morph OBJ which is then imported and applied in DAZ3D via Morph Loader Pro. The problem is that whenever I do this, even if no changes are made to the model other than being moved into Blender, the head collapses and turns into a mess of artifacts whenever the morph is applied. Any help would be appreciated, thanks.
 

Attachments

  • MorphArtifact.PNG
    MorphArtifact.PNG
    674.4 KB · Views: 0
when you import to blender and export from blender when choosing the file you need to open [geometry] on the right then click [keep vert order] and [poly groups] make sure to do it on both import and export
 
Back
Top Bottom