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DAZ3D Morph Loader Pro Breaks Model

Dotty

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Hey guys, I've recently been trying my hand at developing custom looks for VAM, but have run into a major issue. Following the many guides online, I learned to import a Genesis 2 figure, set it to base resolution with zero subdivision, export it to Blender as an OBJ, export again with changes as a new morph OBJ which is then imported and applied in DAZ3D via Morph Loader Pro. The problem is that whenever I do this, even if no changes are made to the model other than being moved into Blender, the head collapses and turns into a mess of artifacts whenever the morph is applied. Any help would be appreciated, thanks.
 

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when you import to blender and export from blender when choosing the file you need to open [geometry] on the right then click [keep vert order] and [poly groups] make sure to do it on both import and export
 
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