Hey guys, I've recently been trying my hand at developing custom looks for VAM, but have run into a major issue. Following the many guides online, I learned to import a Genesis 2 figure, set it to base resolution with zero subdivision, export it to Blender as an OBJ, export again with changes as a new morph OBJ which is then imported and applied in DAZ3D via Morph Loader Pro. The problem is that whenever I do this, even if no changes are made to the model other than being moved into Blender, the head collapses and turns into a mess of artifacts whenever the morph is applied. Any help would be appreciated, thanks.