• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Custom Magazine

Assets + Accessories Custom Magazine

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Feel

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The buttons don't seem to work for me in the demo scene or if I create an empty scene and add the CUA and script?

Everything else works fine in my testing.

I've used the previous version a few times and love that you have improved on it.

It would be nice to be able to load your own cover and back overlay.

(Also, minor but you put "Flont" rather than Front for the cover, just thought I would mention if you end up editing)
 
View attachment 589182

The buttons don't seem to work for me in the demo scene or if I create an empty scene and add the CUA and script?

Everything else works fine in my testing.

I've used the previous version a few times and love that you have improved on it.

It would be nice to be able to load your own cover and back overlay.

(Also, minor but you put "Flont" rather than Front for the cover, just thought I would mention if you end up editing)
Thank you for the report.
It has been corrected. ^^
 
Really cool, thanks for sharing this!
It would be very convenient if the image was automatically scaled and not stretched. I believe it's possible to get the texel size in hlsl using TextureName_TexelSize (declared as a float4), so e.g.
float4 _MainTex_TexelSize;
See this Unity discussion thread (it already exists in 2018.1)
TextureName_TexelSize.z and .w contain width and height, .x and .y the reciprocal (1/x) of it.
 
Really cool, thanks for sharing this!
It would be very convenient if the image was automatically scaled and not stretched. I believe it's possible to get the texel size in hlsl using TextureName_TexelSize (declared as a float4), so e.g.
float4 _MainTex_TexelSize;
See this Unity discussion thread (it already exists in 2018.1)
TextureName_TexelSize.z and .w contain width and height, .x and .y the reciprocal (1/x) of it.
Thank you.
Your idea is really great.
I hadn't even thought of that.
It will be implemented immediately.
Thank you again for your interest. ^^
 
Hey there, absolutely love this! Is there a chance we could also replace the magazine cover text, like "magazine-title1", with our own text? So far, I've only been able to replace the actual "magazine-title1" file and create a completely new magazine, but I have to replace the actual image. If we could add our own .png of text from the UI in VAM, as we do with the background image, that would be amazing!
 
!> Compile of Feel.CustomMagazine.7:/Custom/Scripts/Feel/Feel_Magazine.cslist failed. Errors:
!> [CS117]: `SuperController' does not contain a definition for `OpenURL' in <Unknown> at [3, 255]
 
!> Compile of Feel.CustomMagazine.7:/Custom/Scripts/Feel/Feel_Magazine.cslist failed. Errors:!> [CS117]: `SuperController' does not contain a definition for `OpenURL' in <Unknown> at [3, 255]
 
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